Sound Art Networks
SAB Network is an informal collaborative network for sound art in Brighton. For many years galleries, institutions, organisations, artist groups and individuals in the city have been interested – and working – in the field of sound art, each with their own profile, audience and connections. We aim to bring all these activities together and provide a platform for continuing collaboration and information.
Brighton Connections
Sound Art further afield
Artists & Facilitators
Olivia Louvel
Olivia is a French-born British composer and sound artist whose work draws on voice, computer music and digital narrative, often operating at the intersection of creation and documentation.
Daniel W J Mackenzie
As a sound artist Daniel has been presented internationally, working with sound sculpture, multichannel sound, sound collage and conceptual visual art, in installations and exhibitions that refine the approaches towards noise, quietude and melody that define his released music. His artistic studies are driven by conceptual and academic investigations into the phenomenology of listening and engaging with sound and subtle stimuli.
Chris Kiefer
Chris is a computer-musician and musical instrument designer, specialising in musician-computer interaction, physical computing, and machine learning. He performs with custom-made instruments including malleable foam interfaces, touch screen software, interactive sculptures and a modified self-resonating cello.
Stefano Christen
Stefano (Switzerland) is a composer, sound artist and poet. His work asks about our relationship to technology and nature, with a special focus on our « near » environment, revealing the unordinary of the ordinary. Stefano is a participant in the SAB Sound Environment Project that brings students together from the Universities of Brighton, Sussex and Bern (Switzerland) to collaborate on a soundscape exchange between both cities
Alice Eldridge
Alice works with sonic systems at the interstices of music, technology and ecology. She is recognized internationally for her contributions to both new music research and performance, and the emerging science of ecoacoustics.
Akiko Haruna
Akiko is a sound designer and audiovisual artist, constructing experimental sound and vision for the moving image. Her work as a musician has gained her a place at the 2018 Red Bull Music Academy in Berlin. Her works span the spectrum between Avant Garde, Classical and deconstructed club music.
Matt Adams
Matt co-founded Blast Theory in 1991, an artists’ group making interactive work. Blast Theory is renowned for its multidisciplinary approach using new technologies in theatre, games and visual art. The group has collaborated with scientists at the Mixed Reality Lab at the University of Nottingham since 1997.
Joe Gilling
Joe is an audio artist based in Brighton, known for works exploring the collision between technology and life. Joe’s audio/visual projects reflect on our relationships with virtual spaces, how we interact with digital media, and the consequences of exponential technological consumerism. His current approach to sound is haunted by the aesthetics of failure and a distorted vision of the future.
Toby Hinks
Working at the intersection of sound, architecture, sculpture, installation and perceptual art, Toby's multidisciplinary practice focuses on the manipulation of the sense of space created by the interaction of sound and structure. Participants question the perception of space, exploring how their own agency ties into spatial experience and what the imagination invents to rationalise these new spaces.
Timothy Didymus
Timothy Didymus has performed and exhibited widely throughout the UK and Europe. With a love of chance operations his work often results in unexpected relationships between musical objects and processes: from developing the BAFTA award winning generative music programme Koan to burning pianos, building fan assisted aeolian harps to splicing vinyl LPs. Central to his work is a careful consideration towards the visual aspects of sound production and reproduction.
Hally Kelly
Hally Kelly is a composer, producer and artist based in Brighton and Bristol who produces electronic music for screen and stage, has self-released two experimental pop albums, and has experience in acting, performance art, sound art and 3D animation. Rooted in socialist politics and existentialist philosophy, Hal is fascinated with creating surreal sonic experiences and encouraging people to question their worldview and the capitalist society we live in. They are currently working towards creating an accessible jam space that will provide non-musicians the opportunity to create music collaboratively using custom-made instruments.
Cécile Chevalier
Cécile (FR, UK-based) works with computational art installation and instrument making to explore forms of digital cultural transformation in relation to embodiment-technology and performance. Her background is in Fine Art, Crafts & Design and Media Studies, while her current artworks and investigations draw from an interdisciplinary practices between systems art and participatory/play theory.
Charlie Hooker
Charlie is a pioneering visual artist and musician who produces multi-media collaborative work which traverse categories within art and interdisciplinary research, to include sculptures, installations, audio-works and image-making, as well as fusions of dance, music and theatre. His public sculptures, exhibitions and installations link aspects of art and science, focusing on meteorology, climate change and astronomy, to feature natural phenomena such as wind, water, sunshine and cosmic rays which generate audible and visual spatial patterns, as well as unique weather-generated monoprints.
Guoda Diržytė
Guoda (aka Gong Girl) – is a Lithuanian-born experimental musical instrument designer, composer and sound artist currently living in Glasgow. Her creative practice mainly focuses on sound exploration via experimental musical instrument design and its use for making an original sound composition.
Jade Gunner
Jade is an experimental, creative sound designer/sound artist in Brighton. Her artistic work often consists of personal themes, family history and challenging the beauty industry. Jade’s latest work looked at old family footage and how our memories and personal history can be made into a mixed media installation. Along with this, Jade is a sound designer in the gaming industry and has worked on titles such as Star Wars: Jedi Fallen Order.
Flurina Mia Häberli
Flurina is a sound artist and musician, living in Bern, Switzerland. At the moment she is working with everyday sounds and nature sounds, cinematic, rhythmic and melodic elements which she collects, stores, develops and combines into a performative whole. In the art collective Biotop der Relevanz she deals with coral extinction and other environmental problems of the ocean. Flurina is responsible for the sound design, focusing on underwater sounds, of the following exhibitions and installations. Influenced by her musical background, she passionately plays piano and guitar in several bands, sings and writes songs. She is part of SOUNDER - an international collaboration exploring the sound environments of Bern, Switzerland and Brighton, UK and finding unconventional ways of sound presentation.